Anima Interactive has launched a Kickstarter marketing campaign for its recreation, Take Us North, concerning the experiences of migrants and asylum seekers on crossing the U.S.-Mexico border.
Take Us North is an journey/survival recreation that follows the journeys of migrants and asylum seekers on their solution to cross the US-Mexico border. It’s concerning the human story behind the politics and headlines, and tales about what the precise crossing is like. The sport has raised $12,000 so far and is focusing on hitting $30,000 within the subsequent 26 days.
Anima Interactive is a socially aware indie video games studio. With video video games as the most important leisure medium on the earth, CEO Karla Reyes, a daughter of Guatemalan immigrants, believes within the immense untapped alternative for interactive media to ignite constructive cultural and social change.
Take Us North was impressed by real-world tales and follows poignant cross-border journeys.
“We acknowledge this can be a heavy-hitting and emotionally-charged subject material; nonetheless, we’re dedicated to humanizing the migrant and refugee expertise and portraying it sensitively, respectfully, and authentically,” the corporate stated in its marketing campaign. “Our purpose is to foster higher consciousness and empathy round points which might be sadly usually diminished in mainstream media to statistics or divisive rhetoric.”
This venture is deeply private to lots of Anima’s staff members, and the staff is collaborating the portrayal is each respectful and genuine. Group members have interviewed migrants at Casa de la Misericordia in Nogales, Mexico, and artistic director Reyes has retraced migrant trails within the Sonoran Desert.
“With quickly evolving insurance policies, migration and immigration stand as a number of the most pressing and demanding problems with our time,” Anima Interactive stated. “Our purpose with Take Us North extends past recreation growth – we try to contribute to a broader cultural dialog and shift hearts and minds round this significant subject material.”
The corporate additionally hopes to impress social actions that instantly assist humanitarian and activist communities alongside the sport. For instance, it’s collaborating intently with Casa de la Miserocordia y de Todas Las Naciones, a shelter for migrants and asylum seekers in Nogales, Mexico, and Salvavision, a corporation primarily based in Tucson, Arizona that gives help to asylum seekers.

Take Us North blends narrative depth, strategic traversal, useful resource administration, and stealth mechanics to meaningfully join gamers with the migrant expertise.
Gamers assume the position of a migrant information whose goal is to securely shepherd a bunch of migrants and asylum seekers throughout the US-Mexico border.
The sport is primarily set within the Sonoran Desert, one of many deadliest migrant trails on the earth. 1000’s of migrants have misplaced their lives making this journey, and Anima Interactive goals to honor their tales with dignity and compassion.
Gamers should information their fellow vacationers by perilous terrain, circumventing obstacles like harmful wildlife, managing restricted meals and water provides, and evading Border Patrol. The tales steadiness pressure with reprieve.
The migrant journey is a bodily and emotionally arduous one, and the builders intention to replicate that in Take Us North. Moments of pressure akin to stealth gameplay will likely be balanced with moments of relaxation and reprieve. When gamers are in a position to relaxation, they’ll collect round a campfire with the group and alternate tales: nostalgia for what they’ve left behind, fears, hopes, and desires.

Along with the Sonoran desert, we’re growing ranges that signify different elements of the migrant path, together with La Bestia (The Beast), a dangerous freight practice that runs by Mexico that hundreds of migrants experience on high of to journey throughout Mexico, and the Darien Hole, a jungle between Colombia and Panama.
The staff is a collective of artists, writers, artistic technologists, researchers, and activists dotted throughout the globe. Nations represented by venture contributors embrace Argentina, Colombia, Guatemala, Honduras, Italy, Mexico, The Netherlands, The UK, and the U.S.
Take Us North has garnered early-stage monetary assist from Microsoft Xbox, Cinereach, and Intelligent Endeavour Video games.
The staff’s efforts have been highlighted on the Video games & SDGs Summit on the UN Headquarters and at GDC this 12 months, and Take Us North was listed among the many high indie video games at GDC by GamesHub and NPR. The corporate has since showcased at different festivals world wide together with London Video games Pageant, A MAZE, Gamescom LatAm, and Tribeca.

The corporate acknowledges it has a duty that comes with telling these tales, and it doesn’t take that frivolously. So it’s working intently with migration students, anthropologists, and folks with lived expertise to ensure the narrative is grounded, genuine, and respectful. It has assist from companions at Xbox and Cinereach.
The event staff behind Take Us North is dotted throughout the globe, representing over 15 nations.